Almost all social units articulate a sense of progress in outcome and process. Humans want to play “fair” and live in a social unit whose outcomes are “fair”. Both of these require coercion. Following up on note 4, I have been thinking about a system for improving our coercions. The ladder of coercion has three broad rungs: Thayler-style nudges, pigouvian taxation, fines, and violence. These run from the least to most onerous forms. The idea for whatever social target you want to hit is to simply never use a more onerous form of coercion than is necessary. 

Check out all the work in the collection: The Social Unit

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